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๐Ÿซ BLENDER SHORTCUTS

Essential keyboard shortcuts for Blender 4.x โ€” modeling, navigation & more.

๐Ÿ–จ๏ธ PRINT / SAVE AS PDF
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Some shortcuts only work in specific modes. Look for these badges: OBJECT EDIT BOTH
๐Ÿ”
NO SHORTCUTS MATCH YOUR SEARCH.

๐Ÿ–ฑ๏ธSELECTION

ACTIONMODESHORTCUT
Select object / element BOTH
Left Click
Select all / Deselect allPress A to select all ยท Alt+A to deselect all BOTH
A
Invert selection BOTH
Ctrl+I
Box selectDrag a rectangle to select everything inside BOTH
B
Circle selectPaint-select with a circular brush โ€” scroll to resize BOTH
C
Select linked / connectedHover over mesh and press L to select connected geometry EDIT
L
Select edge loopAlt+click an edge to select the whole surrounding loop EDIT
Alt+Left Clickedge
Vertex / Edge / Face select mode1 = vertex ยท 2 = edge ยท 3 = face EDIT
123

๐Ÿ”„MODES & WORKSPACES

ACTIONMODESHORTCUT
Toggle Object / Edit modeThe most-used shortcut in Blender โ€” know this one! BOTH
Tab
Mode pie menuQuick access to Object, Edit, Sculpt, UV, etc. BOTH
Ctrl+Tab
Open Shader EditorFor creating and editing materials OBJECT
Editor dropdown
Open UV EditorSwitch the editor type to UV Editor from the header dropdown EDIT
Editor dropdown
Toggle viewport overlaysShow/hide grid, edge overlay, face normals, etc. BOTH
Alt+Z
Toggle wireframe / solid viewUseful for seeing through objects while modeling BOTH
Z(pie)or Alt+Z

๐ŸงฑMESH MODELING

ACTIONMODESHORTCUT
ExtrudeExtends selected geometry outward โ€” most-used modeling tool EDIT
E
Loop cutCtrl+R then scroll to add more cuts, click to confirm EDIT
Ctrl+R
Inset facesCreates an inset border on a face โ€” great for windows, panels EDIT
I
Bevel edgesRounds off sharp edges โ€” scroll to add more segments EDIT
Ctrl+B
Merge verticesCombine selected vertices โ€” choose At Center or At Cursor EDIT
M
Fill / make faceCreates a face from selected edges or vertices EDIT
F
Knife toolDraw freehand cuts across mesh. Space or Enter to confirm, Esc to cancel EDIT
K
SubdivideRight-click in Edit mode โ†’ Subdivide to split faces into smaller ones EDIT
Right Clickโ†’ Subdivide
Separate mesh into new objectSelect geometry, then P โ†’ Selection EDIT
P
Join selected objects into oneMerges multiple objects into a single mesh OBJECT
Ctrl+J
Add mesh / objectOpens the Add menu โ€” Mesh, Light, Camera, etc. BOTH
Shift+A
DeleteOpens delete menu โ€” delete vertices, edges, faces, or dissolve BOTH
X
DuplicateCreates a copy you can immediately move BOTH
Shift+D

โ†”๏ธTRANSFORM

ACTIONMODESHORTCUT
Grab / moveThen type X, Y, or Z to constrain to an axis. Type a number for exact distance. BOTH
G
RotateThen X/Y/Z to constrain. Type degrees for exact rotation (e.g. R Z 90) BOTH
R
ScaleThen X/Y/Z to constrain. Type a number for exact scale (e.g. S 2 to double) BOTH
S
Apply transformsResets scale/rotation/location to "clean" values โ€” always do this before Unity export! OBJECT
Ctrl+A
Undo BOTH
Ctrl+Z
Redo BOTH
Ctrl+Shift+Z
TIP Axis constrainingAfter pressing G / R / S, press X, Y, or Z to lock movement to that axis. Press the same letter twice to use the local axis. BOTH
XYZ

๐Ÿ‘๏ธVIEWPORT & VISIBILITY

ACTIONMODESHORTCUT
Hide selectedHides selected objects from the viewport BOTH
H
Unhide allReveals all hidden objects BOTH
Alt+H
Toggle local view (isolate)Shows only selected objects, hides everything else temporarily BOTH
Numpad /
Shade smooth / flatRight-click in Object mode for the option OBJECT
Right Clickโ†’ Shade Smooth
Show face normals / orientationIn Viewport Overlays panel โ†’ enable Face Orientation EDIT
Overlays panel

๐Ÿ“คEXPORT & SAVE

ACTIONMODESHORTCUT
Save fileSave your .blend file โ€” do this constantly! BOTH
Ctrl+S
Save as new file BOTH
Ctrl+Shift+S
Export as FBX (for Unity)File โ†’ Export โ†’ FBX. Check "Apply Transform" before exporting! OBJECT
File โ†’ Export โ†’ FBX
IMPORTANT Before every Unity exportSelect your object โ†’ Ctrl+A โ†’ Apply All Transforms. Then File โ†’ Export โ†’ FBX โ†’ check "Apply Transform." This prevents scale and rotation issues in Unity. OBJECT
Ctrl+A